Pixel characters
Develop heroes, enemies, NPCs, and portraits in a consistent pixel art direction that can keep expanding into a broader set.

Limited-time offer: 30% off! Free GIF conversion and cropping features
Choose your favorite template, gather your creative ideas, and get started!
Start faster
Go from a rough idea to a usable action pack without all the back-and-forth
Keep style steady
Characters, actions, and props stay in the same visual direction
Ready to use
Review the options, then export assets that fit your pipeline
What You Can Make
ppixel is built for creators who need usable pixel art output, not just one-off images. Generate character concepts, action sprites, environment props, and supporting art while keeping the set coherent.
When you already have motion or layout in mind, optional reference images and skeleton sheets can guide timing and framing without turning the workflow into a rigid template.
Develop heroes, enemies, NPCs, and portraits in a consistent pixel art direction that can keep expanding into a broader set.
Explore idle, run, attack, dodge, and special-action sheets with clearer frame relationships and easier team review.
Build supporting props, icons, and visual variants that stay closer to the same palette, silhouette language, and project tone.
Production Flow
When pose, proportions, and motion rhythm are clear from the start, generation, review, and export all get easier.
Set the pose, mood, proportions, and world once, then let the rest of the asset set grow from that direction.
As you expand the action set, colors, silhouettes, and pacing stay more consistent instead of falling apart.
Characters, actions, and exports stay grouped in a way that makes review and downstream work smoother.
Batch Preview
Forest scout action set
Frames
24
Actions
4 ready
Style lock
Palette saved
Six-direction motion
Build movement sets that stay readable from every angle.
Action variations
Explore impact, timing, and silhouette changes without losing the original character.
Style Guardrails
Keep proportions, palette temperature, and motion weight stable so the set does not feel scattered.
Review Loop
Compare a few directions before locking the final version. It is usually easier than forcing the first attempt through.
Consistency
Idle, run, attack, and hit reactions should still feel like the same character in the same project when you place them side by side.
Stabilize the main character look before expanding the action set.
Review variations while keeping the original character recognizable.
Compare versions again right before export so you can pick the strongest one.
Workflow
When idle, run, attack, and dodge states are built together, the relationships stay clearer and future iteration gets much easier.
Delivery Path
01
Set the style, proportions, and base rules first.
02
Generate a batch of actions that follow the same direction.
03
Review the weaker versions out with your team.
04
Export assets that are ready for the next production step.
Pricing
New accounts receive 100 credits. Upgrade only when you need more capacity, more history storage, and a steadier production rhythm.
Start free with 100 bonus credits and core creation tools
Monthly membership for steady creation and higher limits
Higher monthly membership for heavier creation workflows
Straight answers about plans, credits, and billing